It's a cliche story without substance or character development. From then on out, it was a grind-fest to finish the game. However, that's when it started falling short with the exact same formula, as you mentioned. It started off promising, with Lara continuing her expeditions. I used to believe that I would love another Tomb Raider in a new context, even if the mechanics were the same I was wrong. I still think game is very fun and well-made it's just sad that the graphical upgrade was it's only substantial improvement over its predecessor and that Crystal Dynamics' leftovers are better than many other developers' main courses. That would be okay if Crystal Dynamics didn't so blatantly rip itself off, or even if they had a memorable story with good plot & character development, but that's lacking here (as is a sufficient backstory for Lara Croft we only get pieces of it in a point & click, hour-long DLC episode). These are all I can think of off the top of my head (not having played the original in over a year), but even the gunplay, puzzles, and platforming are near-identical, just refined a bit. You even finish off both bosses in a quick-time event.
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